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Slightly Twisted Games presents: Sheets Shears Stones

Slightly Twisted Games presents: Sheets Shears Stones

I must apologize for the time that has passed since my last post. Life has been busy. I moved in with the love of my life, acquired a puppy, and got married. My colleagues at Slightly Twisted Games have also discovered that life can transform from slow to hectic in a matter of days. Job changes, promotions, family, and relationships all force us to reprioritize our life from time to time. The games we develop at STG are still a focus, even if they had to be placed on the back burner for a while.

With that, let me get to the meat of the game theory behind this blog: Rock, paper, Scissors.

I’m going to say something that the World Rock Paper Scissors Society already knows. Rock, Paper, Scissors is not a game of luck. It is a game of skill. In a previous blog I wrote about my love of poker. I find that poker and Rock, Paper, Scissors actually share similarities in the realm of psychology, and reading people.

While the applications are different, there is a uniform principle. Once you are able to make observations about your opponents, and apply those observations to your strategy, you gain an advantage. Even if your applications are sometimes incorrect, over time the aggregate of correct applications over incorrect applications will result in a statistically significant edge.

Students of this school of thought will be the first to tell you; it is impossible to gain an advantage over a truly random opponent. But human beings are creatures that consist of quirks and experiences, rituals and beliefs. An opponent that is playing to win, is not random. The very engine that they are using to achieve victory, is simultaneously their supreme asset and greatest weakness.

In an effort to explore strategic psychology more deeply, Slightly Twisted Games presents: Sheets Shears Stones. There will be more to come on this game, but for the moment, please enjoy a new gaming experience with an old familiar theme.

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