Slightly Twisted Games
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We've been a bit remiss in getting these uploaded. But now you can check out the rules to Glory to prepare for all your Glorious battles. Now you will be ready when your copy arrives! Or you can check it out to see if you want to back our Kickstarter Project! Please enjoy reading our: Glory_Slightly_Twisted_Games_Rules  ...

Mark Rivett – Whenever we get together, Slightly Twisted Games tries to make time to play a board or card game. We love games, and after we play a new game for the first time, we discuss the things we enjoy as well as dislike about it. This has shaped our game design philosophy, and we work to incorporate our philosophy into each game we make. Playtesting In January 2016 I printed up the first incarnation of what would eventually become Slightly Twisted Games: Space Truckin’ in Space. I...

I'm very proud of being 2016's "Mr. Mensa." You can see that it's one of the things I've mentioned in my profile. I've even put it on my resume. Until our upcoming Annual Gathering this year, I'm the reigning "King of the Nerds." I'm both proud to be part of the organization and proud to have won this award. My hope is that my supposed intellect has helped Slightly Twisted Games to design a great product in Glory. Today, I'm off to a local event called Penguicon....

Mark Rivett – Whenever we get together, Slightly Twisted Games tries to make time to play a board or card game. We love games, and after we play a new game for the first time, we discuss the things we enjoy as well as dislike about it. This has shaped our game design philosophy, and we work to incorporate our philosophy into each game we make. Luck On day 1 of the 2008 World Series of Poker an astounding bad beat was caught on camera. As the hand played...

- Mark Rivett I will diverge from my normal Thursday blog posts that discuss game design philosophy, and instead focus on some of the people who helped us get to where we are in the creation of Glory. As a group Tommy, Barney, and I began work on Glory in September 2015. We got the game to what we thought was 100% complete, and then shifted gears into another game: Space Truckin’ in Space™. In the weeks leading up to GenCon 2016, we put the finishing touches...

Mark Rivett – Whenever we get together, Slightly Twisted Games tries to make time to play a board or card game. We love games, and after we play a new game for the first time, we discuss both the things we enjoy and dislike about it. This has shaped our game design philosophy, and we work to incorporate our philosophy into each game we make. Balance vs Symmetry Having recently re-immersed myself into tabletop war gaming, I found that many things had changed with Warhammer 40k, and many...

Mark Rivett – Whenever we get together, Slightly Twisted Games tries to make time to play a board or card game. We love games, and after we play a new game for the first time, we discuss both the things we enjoy and dislike about it. This has shaped our game design philosophy, and we work to incorporate our philosophy into each game we make. Player Elimination As a gamer I love a wide variety of games: Dominion, Magic: the Gathering, Warhammer 40k, Axis and Allies, Scythe, Splendor,...

Mark Rivett – Whenever we get together, Slightly Twisted Games tries to make time to play a board or card game. We love games, and after we play a new game for the first time, we discuss both the things we enjoy and dislike about it. This has shaped our game design philosophy, and we work to incorporate our philosophy into each game we make. Kingmaking “Barney Always Loses” is a mantra often cited by my business partner Thomas Ryan. This rivalry – born of a lifelong mutual...

-Thomas Ryan Where to begin, eh? Oh, I know! Probably where I left off…which would be GenCon 2014. For those not familiar with GenCon (shame on you, since you’re reading a gaming blog right now!), it takes its name from its original location in Lake Geneva, WI. Incidentally (or rather, not at all), Lake Geneva was the home of the late Gary Gygax, co-designer of Dungeons and Dragons. It was therefore derived from the well-known Geneva Convention, which is a clever but misleading name for a...

Mark Rivett – Whenever we get together, Slightly Twisted Games tries to make time to play a board or card game. We love games, and after we play a new game for the first time, we discuss both the things we enjoy and dislike about it. This has shaped our game design philosophy, and we work to incorporate our philosophy into each game we make. Snowballing A number of years ago, when the future founders of Slightly Twisted Games discovered the video game League of Legends, we were...