Slightly Twisted Games
Board Game Geek Top 5

Design Philosophy

Mark Rivett – Whenever we get together, Slightly Twisted Games tries to make time to play a board or card game. We love games, and after we play a new game for the first time, we discuss the things we enjoy as well as dislike about it. This has shaped our game design philosophy, and we work to incorporate our philosophy into each game we make. Playtesting In January 2016 I printed up the first incarnation of what would eventually become Slightly Twisted Games: Space Truckin’ in Space. I...

Mark Rivett – Whenever we get together, Slightly Twisted Games tries to make time to play a board or card game. We love games, and after we play a new game for the first time, we discuss the things we enjoy as well as dislike about it. This has shaped our game design philosophy, and we work to incorporate our philosophy into each game we make. Luck On day 1 of the 2008 World Series of Poker an astounding bad beat was caught on camera. As the hand played...

- Mark Rivett I will diverge from my normal Thursday blog posts that discuss game design philosophy, and instead focus on some of the people who helped us get to where we are in the creation of Glory. As a group Tommy, Barney, and I began work on Glory in September 2015. We got the game to what we thought was 100% complete, and then shifted gears into another game: Space Truckin’ in Space™. In the weeks leading up to GenCon 2016, we put the finishing touches...

Mark Rivett – Whenever we get together, Slightly Twisted Games tries to make time to play a board or card game. We love games, and after we play a new game for the first time, we discuss both the things we enjoy and dislike about it. This has shaped our game design philosophy, and we work to incorporate our philosophy into each game we make. Balance vs Symmetry Having recently re-immersed myself into tabletop war gaming, I found that many things had changed with Warhammer 40k, and many...

Mark Rivett – Whenever we get together, Slightly Twisted Games tries to make time to play a board or card game. We love games, and after we play a new game for the first time, we discuss both the things we enjoy and dislike about it. This has shaped our game design philosophy, and we work to incorporate our philosophy into each game we make. Player Elimination As a gamer I love a wide variety of games: Dominion, Magic: the Gathering, Warhammer 40k, Axis and Allies, Scythe, Splendor,...

Mark Rivett – Whenever we get together, Slightly Twisted Games tries to make time to play a board or card game. We love games, and after we play a new game for the first time, we discuss both the things we enjoy and dislike about it. This has shaped our game design philosophy, and we work to incorporate our philosophy into each game we make. Kingmaking “Barney Always Loses” is a mantra often cited by my business partner Thomas Ryan. This rivalry – born of a lifelong mutual...

Mark Rivett – Whenever we get together, Slightly Twisted Games tries to make time to play a board or card game. We love games, and after we play a new game for the first time, we discuss both the things we enjoy and dislike about it. This has shaped our game design philosophy, and we work to incorporate our philosophy into each game we make. Snowballing A number of years ago, when the future founders of Slightly Twisted Games discovered the video game League of Legends, we were...

Mark Rivett - Whenever we get together Slightly Twisted Games tries to make time to play a board or card game. We love games, and after we play a new game for the first time we discuss both the things we enjoy and dislike about it. This has shaped our game design philosophy, and we work to incorporate our philosophy into each game we make. Thumb Twiddling When Star Trek: Ascendancy was released, we purchased it immediately, and dove into it. There are a ton of fantastic game...